Work with a local team as well as remote members to ensure that implementations are consistent with overall Software department strategy.
Work with and mentor more junior members of the team to help resolve issues and solve problems.
Communication of tasks, challenges and workflows across a globally distributed team.
Design and architecting of cutting edge tools and technologies while maintaining existing stack.
Building relationships with key artists and production staff.
Skills and Experience:
At least 5-8 years of experience in a VFX facility (or equivalent industry).
Experience leading a team and experience of being responsible for delivering large projects successfully.
Strong understanding of computer graphics, mathematics, and physics/ simulation.
Advanced knowledge of C++ and Python. Fabrics KL and Lua a bonus.
Expert with Linux operating system and developing on this platform.
Advanced knowledge of key VFX application APIs - Maya, Katana, Houdini and/ or Nuke.
Experience with Fabric Engine a plus.
Experience using development best practices.
Highly committed, passionate and able to lead and inspire a team.
Positive attitude towards learning, sharing and mentoring.
Extremely organized with good communication skills and an excellent attention to detail.
Deadline orientated and ability to remain calm in a fast-paced and highly pressure environment.